![]() But there's loads of things that we changed about how we approached the production of Hades because of 76. Our series on Hades is in many ways, kind of more sensitive than even doing a preview because we're embedding in a game that's in early access. So we actually learned a lot from Fallout 76, that documentary. So the voice that they had ended up being way more, like, optimistic, like they were talking about the destination, not really where they were. ![]() It was kind of like a glorified preview, basically, not a documentary about development. ![]() I think we should have asked them less questions about what they wanted it to be. I think the voice of that project could have been really different. We sort of like, got into the weeds on gameplay in that, but if you watch it after the game came out, it looks like it was created by psychopaths, because it's so incongruous to the reality of how that game ended up coming out.Īnd the problem, I think, was that people said, oh, you shouldn't cover, you know, games pre-release, or, you know, I know there's a certain amount of baggage when it comes to Bethesda, for instance, but for me, as somebody who was like, you know, on the creative side of making that thing, I think the responsibility lies in the way that I approached that project. ![]() We were sort of praised for getting more information about than Bethesda even shared at E3. That documentary has a very different feel to it if you watch it- If you watched it before that game came out, like when we launched it around E3, and then after that game came out, the comments just went, like, from one direction to another. I mean, every one I'd probably change something in it, but the project I would definitely go back and take another swing at would be Fallout 76. Tom Aherne asks, which documentary (or series) do you want to do an update on since it was released? And why do you want to do that update? I could rant for hours about why I get genuinely angry thinking about that that video, but Danny O'Dwyer (the creator of it) has talking about its flaws far more eloquently ( ): Look, I'd be happy to see NoClip do a Starfield documentary, but mostly because I'd expect it to be very different to that Fallout 76 video. In the meantime, we’ll have to wait for story details and gameplay footage from Starfield.Think the noclip documentary "The making of fallout 76" is a good example of what i really wish we get in future years. It’s important to note, however, that we don’t yet know whether Xbox will adopt an exclusivity approach with The Elder Scrolls VI, another Bethesda Game Studios game that was revealed three years ago but has gone dark ever since. Therefore, PlayStation (and, by extension, Nintendo) gamers should be able to play Starfield through one of those means rather than having to buy an Xbox console or PC. That said, Xbox has confirmed that it will also make Starfield available through its Game Pass ‘Cloud Gaming’ streaming feature (which is confirmed to eventually be coming to smart TVs and dedicated streaming devices). ![]() Therefore, Xbox making the game exclusive to its own platforms is a different case entirely. While Xbox has so far honoured existing agreements to release games that it’s acquired mid-development on other platforms, such as Obsidian’s The Outer Worlds and Double Fine’s Psychonauts 2, Bethesda has never actually revealed which systems Starfield would come to. The game is coming exclusively to Xbox and PC as part of Microsoft’s acquisition of Bethesda parent company ZeniMax Media. This lines up with a previous report from VentureBeat. ![]()
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