That being said, here is the overall gist of my move set ideas for them unlike my Haggar support thread, I will not be going very in-depth at all, only really covering my ideas for the specials. They do each wield different default weapons, after all, and adding different properties to their Specials when you're playing as a certain Knight is something that I think could be fun to see. The Knights all have practically the same magical abilities in the game, so you'd think this would be a simple copy-paste job.however, I feel it would be interesting if these guys got a fighter swapping mechanic, as compared to keeping them as alternate costumes of one another (if this was the case, the default would probably be Red Knight in my opinion). I'll be honest, I don't think these guys have much of a realistic shot, but a man can dream! Castle Crashers has been on many platforms, but it is currently coming to a Nintendo console for the first time with the incoming port of Castle Crashers Remastered to the Switch, sooooo.perhaps they could be in for promotional reasons? They are also just overall very simplistic, recognizable characters, and I feel that is a good boon towards being our indie rep. Well, the whole "indie rep" speculation has got a whole lot of traction, and I think the Knights could make for a great one. Sadly, the Orange Princess ends up being a trap, being a clown in disguise! Within the world of Smash, the Knights are left purposeless, so they sort of just fight people for fun. At the end of the day, each Knight gets their own princess to save, but they must fight each other to see who saves which. They fight their way through castles (of course), but also other sorts of levels, improving their magic abilities, leveling up their skills, and collecting different weapons along the way. Hailing from Castle Crashers - the once wildly popular indie game of old - the Knights are a quartet of chibi warriors that are loyal to their king.
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